<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Shades of Silver</title>
	<atom:link href="http://dsilvers.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://dsilvers.wordpress.com</link>
	<description>Somewhere in between the white and the black...</description>
	<lastBuildDate>Fri, 23 Oct 2009 18:21:27 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on For Those About to Rock by skynes</title>
		<link>http://dsilvers.wordpress.com/2009/10/23/fo-those-about-to-rock/#comment-161</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=331#comment-161</guid>
		<description>Lol. The Possibly related posts bit says &quot;Junk and False Claims&quot;, I don&#039;t think Wordpress agrees with your assessment of music games.

What I like about these franchises is the social fun. What I dislike about them is the social fun.

I have GH3 on my Wii. It never gets played if I don&#039;t have visitors. Why should I play it alone? I beat the game once and now am better than a casual player because of it. Playing with anyone else just isn&#039;t as fun unless they&#039;ve sunk as much time into it as I did getting all the songs.

Even then I don&#039;t really like a lot of the songs. There&#039;s only 5 or 6 on the game I enjoy listening to and playing. In fact if I hear &quot;Hit me with your best shot, fiiiree aaaawwwaaay&quot; one more time I&#039;m gonna hit the TV with my best shot and send it into orbit! XD</description>
		<content:encoded><![CDATA[<p>Lol. The Possibly related posts bit says &#8220;Junk and False Claims&#8221;, I don&#8217;t think WordPress agrees with your assessment of music games.</p>
<p>What I like about these franchises is the social fun. What I dislike about them is the social fun.</p>
<p>I have GH3 on my Wii. It never gets played if I don&#8217;t have visitors. Why should I play it alone? I beat the game once and now am better than a casual player because of it. Playing with anyone else just isn&#8217;t as fun unless they&#8217;ve sunk as much time into it as I did getting all the songs.</p>
<p>Even then I don&#8217;t really like a lot of the songs. There&#8217;s only 5 or 6 on the game I enjoy listening to and playing. In fact if I hear &#8220;Hit me with your best shot, fiiiree aaaawwwaaay&#8221; one more time I&#8217;m gonna hit the TV with my best shot and send it into orbit! XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Impatience by skynes</title>
		<link>http://dsilvers.wordpress.com/2009/01/12/impatience/#comment-160</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=219#comment-160</guid>
		<description>And in another 2 hours the tweets and facebook updates will be revealing plot and OMG moments spoiling the episode for you.

Totally agree with you. Bottom line is, if companies make it difficult for people to enjoy their product, they&#039;ll get it elsewhere legal or not.</description>
		<content:encoded><![CDATA[<p>And in another 2 hours the tweets and facebook updates will be revealing plot and OMG moments spoiling the episode for you.</p>
<p>Totally agree with you. Bottom line is, if companies make it difficult for people to enjoy their product, they&#8217;ll get it elsewhere legal or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Narrative Systems by skynes</title>
		<link>http://dsilvers.wordpress.com/2008/12/16/narrative-systems/#comment-159</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=188#comment-159</guid>
		<description>I want Narrative that defines gameplay.

It doesn&#039;t have to be really intense closeness. Like FF7&#039;s Materia system, it could have been called anything, but because they used a word that was embedded in the world it tied it all together nicely, same thing with Crisis Core.

FF8&#039;s GFs too. For a lot of the game they were just your system of growth, but toward the end you find they&#039;ve had a big impact on the story.

Then you hit 9 and 10 where the systems weren&#039;t connected to story at all... disappointing yet still played well.</description>
		<content:encoded><![CDATA[<p>I want Narrative that defines gameplay.</p>
<p>It doesn&#8217;t have to be really intense closeness. Like FF7&#8217;s Materia system, it could have been called anything, but because they used a word that was embedded in the world it tied it all together nicely, same thing with Crisis Core.</p>
<p>FF8&#8217;s GFs too. For a lot of the game they were just your system of growth, but toward the end you find they&#8217;ve had a big impact on the story.</p>
<p>Then you hit 9 and 10 where the systems weren&#8217;t connected to story at all&#8230; disappointing yet still played well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thoughts on Brütal Legend Trailer by skynes</title>
		<link>http://dsilvers.wordpress.com/2008/12/15/thoughts-on-brutal-legend-trailer/#comment-158</link>
		<dc:creator>skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=182#comment-158</guid>
		<description>\mm/ Too much rock for one hand.

\m/ (&gt;.&lt;) \m/

oh and I figured since I&#039;m going to be spamming your blog I might as well make a Wordpress account to make it easier.</description>
		<content:encoded><![CDATA[<p>\mm/ Too much rock for one hand.</p>
<p>\m/ (&gt;.&lt;) \m/</p>
<p>oh and I figured since I&#039;m going to be spamming your blog I might as well make a WordPress account to make it easier.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Digital Converter Box = Fail by Skynes</title>
		<link>http://dsilvers.wordpress.com/2008/12/07/digital-converter-box-fail/#comment-157</link>
		<dc:creator>Skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/2008/12/07/digital-converter-box-fail/#comment-157</guid>
		<description>My TV is a real pain. Every time I turn it on and go to AV1 for my Wii I need to change the channel aspect settings because it not only resets to Auto. But Auto cant make up it&#039;s mind whether its normal screen or wide screen and flicks between the two every 10 or so seconds.</description>
		<content:encoded><![CDATA[<p>My TV is a real pain. Every time I turn it on and go to AV1 for my Wii I need to change the channel aspect settings because it not only resets to Auto. But Auto cant make up it&#8217;s mind whether its normal screen or wide screen and flicks between the two every 10 or so seconds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Super Douchery by Skynes</title>
		<link>http://dsilvers.wordpress.com/2008/11/08/super-douchery/#comment-156</link>
		<dc:creator>Skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=124#comment-156</guid>
		<description>On my blog I&#039;m always very careful with how I word things. Even if I think a design decision was absolutely stupid or that the UI designer was so inept they should be fired. I won&#039;t say it. I&#039;ll criticise the UI or design and say no more.

For all I know, I could be working with that guy one day. What&#039;s the point in burning bridges I haven&#039;t even had the chance to build yet?</description>
		<content:encoded><![CDATA[<p>On my blog I&#8217;m always very careful with how I word things. Even if I think a design decision was absolutely stupid or that the UI designer was so inept they should be fired. I won&#8217;t say it. I&#8217;ll criticise the UI or design and say no more.</p>
<p>For all I know, I could be working with that guy one day. What&#8217;s the point in burning bridges I haven&#8217;t even had the chance to build yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How Far is Too Far? by Skynes</title>
		<link>http://dsilvers.wordpress.com/2008/11/07/how-far-is-too-far/#comment-155</link>
		<dc:creator>Skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=122#comment-155</guid>
		<description>When you get her pregnant.... OHHH you&#039;re talking about game design. n/m</description>
		<content:encoded><![CDATA[<p>When you get her pregnant&#8230;. OHHH you&#8217;re talking about game design. n/m</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on &#8220;No Music in the Nightingale&#8221; by Skynes</title>
		<link>http://dsilvers.wordpress.com/2008/11/20/no-music-in-the-nightingale/#comment-154</link>
		<dc:creator>Skynes</dc:creator>
		<pubDate>Sun, 11 Oct 2009 08:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=132#comment-154</guid>
		<description>This sounds just like I had imagined it when I read the original blurb.</description>
		<content:encoded><![CDATA[<p>This sounds just like I had imagined it when I read the original blurb.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thinking Sessions &#8211; Part 2 by Daniel Silverstein</title>
		<link>http://dsilvers.wordpress.com/2008/07/17/thinking-sessions-part-2/#comment-153</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Sat, 10 Oct 2009 22:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=31#comment-153</guid>
		<description>See this post for a brief glimpse of what that game eventually became: http://dsilvers.wordpress.com/2008/11/20/no-music-in-the-nightingale/</description>
		<content:encoded><![CDATA[<p>See this post for a brief glimpse of what that game eventually became: <a href="http://dsilvers.wordpress.com/2008/11/20/no-music-in-the-nightingale/" rel="nofollow">http://dsilvers.wordpress.com/2008/11/20/no-music-in-the-nightingale/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Emergent Gameplay&#8230; by Daniel Silverstein</title>
		<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/#comment-152</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Sat, 10 Oct 2009 22:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=47#comment-152</guid>
		<description>Exactly, and that&#039;s where player choice comes in. Granted, the version of the game I was talking about there was shot down to make room for something much much better, which retained a massive amount of player choice and a consequence/reward system to go along with player choices. Sometimes things work out for the best.</description>
		<content:encoded><![CDATA[<p>Exactly, and that&#8217;s where player choice comes in. Granted, the version of the game I was talking about there was shot down to make room for something much much better, which retained a massive amount of player choice and a consequence/reward system to go along with player choices. Sometimes things work out for the best.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
