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	<title>Comments on: Emergent Gameplay&#8230;</title>
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	<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/</link>
	<description>Somewhere in between the white and the black...</description>
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		<title>By: Daniel Silverstein</title>
		<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/#comment-152</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Sat, 10 Oct 2009 22:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=47#comment-152</guid>
		<description>Exactly, and that&#039;s where player choice comes in. Granted, the version of the game I was talking about there was shot down to make room for something much much better, which retained a massive amount of player choice and a consequence/reward system to go along with player choices. Sometimes things work out for the best.</description>
		<content:encoded><![CDATA[<p>Exactly, and that&#8217;s where player choice comes in. Granted, the version of the game I was talking about there was shot down to make room for something much much better, which retained a massive amount of player choice and a consequence/reward system to go along with player choices. Sometimes things work out for the best.</p>
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		<title>By: Skynes</title>
		<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/#comment-144</link>
		<dc:creator>Skynes</dc:creator>
		<pubDate>Sat, 10 Oct 2009 22:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=47#comment-144</guid>
		<description>In a game, if I&#039;m given the choice between a stealthy non-violent route and a guns blazing. I&#039;ll tend to choose the stealth. It&#039;s more interesting and unusual. Guns Blazing has just become... cliched now in games.

My design philosophy would be &quot;It&#039;s your game. Play it your way&quot;, so giving options is good in my opinion.</description>
		<content:encoded><![CDATA[<p>In a game, if I&#8217;m given the choice between a stealthy non-violent route and a guns blazing. I&#8217;ll tend to choose the stealth. It&#8217;s more interesting and unusual. Guns Blazing has just become&#8230; cliched now in games.</p>
<p>My design philosophy would be &#8220;It&#8217;s your game. Play it your way&#8221;, so giving options is good in my opinion.</p>
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		<title>By: Daniel Silverstein</title>
		<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/#comment-38</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Mon, 01 Sep 2008 06:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=47#comment-38</guid>
		<description>My all-time favorite run-through of a game was recently in Mega Man X4 where I played as Zero and discovered an area in the final fortress I didn&#039;t even know existed, then proceeded to beat Sigma as Zero, something I had never managed to do before. That was pretty epic.</description>
		<content:encoded><![CDATA[<p>My all-time favorite run-through of a game was recently in Mega Man X4 where I played as Zero and discovered an area in the final fortress I didn&#8217;t even know existed, then proceeded to beat Sigma as Zero, something I had never managed to do before. That was pretty epic.</p>
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		<title>By: Brian Shurtleff</title>
		<link>http://dsilvers.wordpress.com/2008/08/14/emergent-gameplay/#comment-36</link>
		<dc:creator>Brian Shurtleff</dc:creator>
		<pubDate>Mon, 01 Sep 2008 05:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://dsilvers.wordpress.com/?p=47#comment-36</guid>
		<description>I hope you succeed.

One of my all time favorite runs through a game was my run through Fallout 1 where I never entered combat even once, and beat the game that way.

Good times.</description>
		<content:encoded><![CDATA[<p>I hope you succeed.</p>
<p>One of my all time favorite runs through a game was my run through Fallout 1 where I never entered combat even once, and beat the game that way.</p>
<p>Good times.</p>
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